Work: Bot Lab Games

The world of technology is advancing at an astonishing pace, and the demand for individuals skilled in robotics and hi-tech fields is higher than ever before. However, traditional education systems often restrict access to such cutting-edge learning until students reach their senior year of high school or even until they enter university. This delay in exposure to robotics and hi-tech learning can put many young minds at a disadvantage. Fortunately, there exists a multitude of easily learnable, highly adaptable, and even open-source physical computing technologies that have the potential to bridge this gap and make robotic hi-tech learning accessible to students of all ages.

Unlocking Early Potential: Waiting until the later years of high school or university to introduce students to robotics and hi-tech learning is a missed opportunity. Young minds are naturally curious and eager to explore the world around them. By providing them with the tools and resources needed to delve into robotics at an earlier age, we can tap into their untapped potential and foster a lifelong passion for technology.

Easily Learnable Technology: One of the key barriers to introducing robotics and hi-tech learning at a younger age is the misconception that it is too complex for students to grasp. However, there are several easily learnable technologies available today that can make the process both accessible and enjoyable. For example, platforms like Arduino and Raspberry Pi offer user-friendly interfaces and a wealth of online resources that enable students to start building their own robotic projects with minimal prior knowledge.

Highly Adaptable Learning: The beauty of robotics and hi-tech learning lies in its adaptability. Students can begin with simple projects and gradually work their way up to more complex ones as they gain confidence and experience. This incremental learning approach not only allows students to build their skills at their own pace but also fosters problem-solving abilities and critical thinking.

Open-Source Collaboration: Another exciting aspect of introducing robotics and hi-tech learning to students is the wealth of open-source resources available. The open-source community is vibrant and collaborative, with countless individuals and organizations sharing their knowledge, code, and designs freely. This ethos of sharing fosters a sense of community and enables students to learn from others, collaborate on projects, and contribute to the collective knowledge pool.

Real-World Applications: Beyond the immediate benefits of gaining technical skills, early exposure to robotic hi-tech learning also prepares students for the future job market. In an increasingly digital and automated world, individuals with a strong foundation in robotics and technology are in high demand. By starting their journey early, students can gain a competitive edge and be better prepared to tackle the challenges of the modern workforce.

Conclusion: The time has come to break down the barriers that limit access to robotic hi-tech learning for students. By harnessing easily learnable technology, fostering adaptability, and embracing open-source collaboration, we can empower young minds to explore the exciting world of robotics from an early age. This not only equips them with valuable skills but also instills a lifelong passion for technology and innovation. Let us seize this opportunity to nurture the next generation of inventors, engineers, and problem solvers who will shape the future of our world.

Solution: Bot-Lab Games has successfully crafted an engaging extracurricular program tailored to children aged 12 to 17. Our program is built upon the fundamental principles of learning, building, and playing with technology, particularly focusing on robots. Leveraging our expertise, we’ve meticulously curated a selection of products available in the market that seamlessly integrate into our curriculum. Furthermore, we’ve innovatively designed a structured difficulty-level hierarchy, empowering students to nurture their skills progressively, ultimately leading them towards the opportunity to earn cash prize scholarships.

Result: Focus groups and case studies, as well as pilot programs, were launched in Vancouver.

Skills Needed: Demographic research, technology research, educational program development, event coordination and management, teaching physical computing to children.
Location(s): Vancouver, British Columbia
Budget Range: 10K (business case and first user study only)
Date/Duration: 2018
Team: Morgan Rauscher, Penny Leong
Partners: Arts Centres in Vancouver